Lift has keeps stopping working! All other hexabody methods seem to work, but Lift, is completely ignored once it stops responding. It returns a nill error, if logging it.
The problem seems to happen after executing a complex skill I’m working on, a few times.
I’m pretty sure I am calling start followed by stand on skill start, and relax followed by close on skill close.
Once disabled, a simple skill that only opens, stands, lifts, and closes, which was working fine repeatedly as a control before running the complex skill, also stops working.
The only way to get Lift working is to turn the Hexa off and on.
The complex skill uses movehead, spin, and walk, as well as a 36 capacity float64 array. spin and walk are used in for loops (up to 18 times for spin, 5 times for walk).
Any ideas why this particular method, Lift would stop but others are fine?